Khorne: Bloodthirster needs a buff. Unique Passive Ability Suggestions.

Reply
Copied to clipboard!
21 days ago
Apr 24, 2025, 10:43:55 PM

Bloodthirster is in an unplayable state in Multiplayer. You could buff it stat-wise, making it a stat checker unit, which is a boring way to do it, but possible. My suggestions: Bloodthirster being a tier 5 unit makes sense. So I don't want to see a cost reduction. It probably needs a health increase. Maybe missile resistance to a degree. It shouldn't be tanky. But it is too squishy right now. Remove Bonus vs large.


Passive Abilities: I am not sure about the exact mathematical values of the unique passives. It should ideally be tested and adjusted.


1- Blood for the Blood God: 

  • For each 1000 damage dealt, Base Weapon Strength: +58


2- Skulls for the Skull Throne: 

  • For each lord killed: Base Weapon Strength: +188, AP Weapon Damage: +188
  • For each hero killed: Base Weapon Strength: +48, AP Weapon Damage: +48
  • For each Tier 5 entity killed: Base Weapon Strength: +108, AP Weapon Damage: +108
  •  For each Tier 4 entity killed: Base Weapon Strength: +58
  • For each Tier 3 entity killed: Base Weapon Strength: +28
  • For each Tier 2 entity killed: Base Weapon Strength: +8
  • For each Tier 1 entity killed: Base Weapon Strength: +1



3-Rage: 

  • Hit Points greater than 50%, Hit Points less than 75%: Charge Bonus +8, Base Weapon Strength: +28
  • Hit Points greater than 25%, Hit Points less than 50%: Charge Bonus +18, Base Weapon Strength: +68
  • Hit Points greater than 8%, Hit Points less than 25%: Charge Bonus +28, Base Weapon Strength: +98
  • Hit Points less than 8%: Charge Bonus +38, Base Weapon Strength: +128, Rampage!



4-Hatred of Magic: 

  • An enemy wizard is seen: Speed towards enemy wizards: +8%, against enemy wizards Base Weapon Strength: +88.
  •  An enemy wizard cast a spell: AP Weapon Strength: +28, Base Weapon Strength: +28, Charge Bonus: +8%. Duration: 18s.
  • An enemy wizard cast a spell on the Bloodthirster: Magic Resistance: +18%, Charge Speed: +18%, Charge Bonus: +18%, AP Weapon Strength: +88. Forced to attack the nearest enemy wizard. (Similar to the rampage mechanic, uncontrollable). Duration: 18s.


Applicability:


  • 1st ability is kind of easier to implement since the game already calculates the amount of damage done.
  • 2nd ability is probably harder to implement. Because there is no such ability in the game, tracking the number of entities killed according to their tier. 
  • The 3rd ability is easier to implement; it is like the Rogue Idol ability. 
  • The 4th ability is harder to implement.


It needs coding effort, so I don't think CA would want to put effort into this, and stat changes are way easier.

Updated 13 days ago.
0Send private message
10 days ago
May 5, 2025, 9:25:34 PM

If Bloodthirster is unplayable, I'm really curious what would you say about Keeper of Secrets...

0Send private message
10 days ago
May 6, 2025, 11:03:30 AM


Sagez#6761 wrote:

If Bloodthirster is unplayable, I'm really curious what would you say about Keeper of Secrets...

​You mean there are way worse units in the game, so why should Bloodthirster be the priority, or do you mean you like to see unique ability suggestions or buff ideas for Keeper of Secrets?​

0Send private message
8 days ago
May 7, 2025, 8:14:53 PM

The second option. I may be wrong, but Bloodthirster seems way better to me: more HP, more armour, can fly. KoS of course has spells, but is very fragile.

Greater Demons should be scary.

0Send private message
7 days ago
May 9, 2025, 11:09:20 AM

Sagez#6761 wrote:

The second option. I may be wrong, but Bloodthirster seems way better to me: more HP, more armour, can fly. KoS of course has spells, but is very fragile.

Greater Demons should be scary.

I could do KoS unique buff suggestions. I don't have too much experience with them, so I need to try them, define why they don't see play, then decide buff ideas according to lore, logic and gameplay balance, but I don't think the company would want to put effort into these since it doesn't generate money, and needs coding effort. Focusing on the campaign and the new DLC is more profitable. 


They would buff them stat-wise to see play, most likely.


I definitely agree that Greater Demons should be scary and playable.


Updated 7 days ago.
0Send private message
7 days ago
May 9, 2025, 12:50:17 PM

Honestly, I think Bloodthirster is in a pretty good place right now. Sure, it’s not an auto-pick or even a top choice in most scenarios, but it’s definitely playable. About a year ago, it was in a much worse state, but now it has Shaggoth’s capabilities along with the ability to fly. Realistically, there are only two stronger monsters in its category—Ghorgon, thanks to its regeneration, and Necrosphinx, due to its collision attacks. If anything, a slight HP buff would be a simple and effective improvement.


I’d love for CA to introduce some unique abilities and mechanics like you suggested, but let’s be real—that’s not going to happen. The best we can expect is a few numerical tweaks in the tables. Honestly, the balance changes they make are just a couple of days’ worth of work for one person. It’s really not as much effort as some might think. The fact that we have to wait so long for even minor adjustments is frustrating.

0Send private message
7 days ago
May 9, 2025, 1:49:05 PM

Gurom_KillingMachine#8867 wrote:

Honestly, I think Bloodthirster is in a pretty good place right now. Sure, it’s not an auto-pick or even a top choice in most scenarios, but it’s definitely playable. About a year ago, it was in a much worse state, but now it has Shaggoth’s capabilities along with the ability to fly. Realistically, there are only two stronger monsters in its category—Ghorgon, thanks to its regeneration, and Necrosphinx, due to its collision attacks. If anything, a slight HP buff would be a simple and effective improvement.


I’d love for CA to introduce some unique abilities and mechanics like you suggested, but let’s be real—that’s not going to happen. The best we can expect is a few numerical tweaks in the tables. Honestly, the balance changes they make are just a couple of days’ worth of work for one person. It’s really not as much effort as some might think. The fact that we have to wait so long for even minor adjustments is frustrating.


I wouldn't say in a good spot. It can't even win against Jade Warriors Halberds, while Minotaurs of Khorne Great Weapons Obliterate it. A 2000 gold unit losing to a 650 halberd unit, I don't know about that.


I definitely agree HP buff would be good.


You are right, I don't think they would introduce unique abilities.


The company ends up choosing what is more profitable and maximising their profits, so using the manpower for the DLC / campaign team and not using manpower for minor adjustments / MP adjustments makes sense for the company.


Updated 7 days ago.
0Send private message
7 days ago
May 9, 2025, 2:42:25 PM

The_Lyon#4567 wrote:

I wouldn't say in a good spot. It can't even win against Jade Warriors Halberds, while Minotaurs of Khorne Great Weapons Obliterate it. A 2000 gold unit losing to a 650 halberd unit, I don't know about that.


I definitely agree HP buff would be good.


You are right, I don't think they would introduce unique abilities.


The company ends up choosing what is more profitable and maximising their profits, so using the manpower for the DLC / campaign team and not using manpower for minor adjustments / MP adjustments makes sense for the company.


A halberd unit is not really the target for an anti-large SEM, though. Its main role is to kill large targets, ideally SEM's. It's more of a duelist, definitely not a crowd-clearing monster, since it lacks collision attacks. 

0Send private message
6 days ago
May 10, 2025, 1:35:35 PM

Gurom_KillingMachine#8867 wrote:

The_Lyon#4567 wrote:

I wouldn't say in a good spot. It can't even win against Jade Warriors Halberds, while Minotaurs of Khorne Great Weapons Obliterate it. A 2000 gold unit losing to a 650 halberd unit, I don't know about that.


I definitely agree HP buff would be good.


You are right, I don't think they would introduce unique abilities.


The company ends up choosing what is more profitable and maximising their profits, so using the manpower for the DLC / campaign team and not using manpower for minor adjustments / MP adjustments makes sense for the company.


A halberd unit is not really the target for an anti-large SEM, though. Its main role is to kill large targets, ideally SEM's. It's more of a duelist, definitely not a crowd-clearing monster, since it lacks collision attacks. 

I am aware that it is not an ideal target, and I don't expect a cost-effective fight. But I don't expect a premium 2000 gold Khorne monster unit to lose to a 650 halberd unit. There is no way you can justify this balance-wise, in my opinion. 


His competitor, Minotaurs of Khorne GW, which is an anti-large specialist like Bloodthirster, goes head to head with Stormvervin Halberd, then loses, which is expected. But a Bloodthirster can't even win against a 650 halberd. If the opponent doesn't bring SE or a low model count unit, you kind of lose on the spot.


Like, just to assassinate SEM monsters/units, I am paying 2000 gold, and it is not a devastating win as well. And his health pool is very low, and no missile resistance. Like, there is no way you are taking Bloodthirster instead of Minotaurs unless you are trolling, in my opinion.


Thematically, Bloodthirster not being able to kill infantry or swarm units doesn't make sense; it should be a generalist monster, not a large or SEM specialist imo.


Updated 6 days ago.
0Send private message
0Send private message0Send private message
2 days ago
May 13, 2025, 7:40:58 PM

Sagez#6761 wrote:

So what do we want guys, HP buff to both Bloodthirster and Keeper of Secrets?

I think the HP buff to both Bloodthirster and Keeper of Secrets is good. How much HP buff I am not sure.


After the buff for Bloodthirster, if it can't still win against 650 halberds, it can't really see play IMO.


Also, Keeper of Secrets loses to Jade Warriors Halberds as well. And it is probably way worse than Bloodthirster.


Both Keeper of Secrets and Bloodthirster should perform better against infantry to see play, probably. 


I would remove the anti-large of the Bloodthirster and make it a generalist monster with compensation buffs. The whole point of Bloodthirster is that you will win 1-1 in melee with most of the units, like the greater demon of Khorne not being able to clear infantry, makes 0 sense to me.


For Keeper of Secrets, I am not sure about what kind of role it should have. I didn't think about it. 


0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message