Acceleration speed should be standardized on chariot types

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2 months ago
Jan 26, 2025, 10:10:03 PM

This is something Lucynamarzec, the author of the Worst Mod Ever aka Lucy's Silly Mod discovered. Acceleration speed as a stat is the single most important factor that makes chariots blow through infantry, while still getting stopped by higher mass units such as cavalry and monsters. From his explanation it makes the model regain speed faster after colliding with a lower mass entity, so they don't get stuck by things they are supposed to counter. Chariot masses were standardized a while ago according to tiers, but I have a feeling this stat is still off for certain units like gorebeast chariots, black coach and slaanesh chariots. I think it would be a good idea to look at functional units in certain mass tiers and use the acceleration speed on the less performing ones within the tier.

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a month ago
Jan 28, 2025, 9:08:15 PM

Making charge speed and acceleration more uniform and consistent across the board would be a huge improvement. 

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a month ago
Jan 28, 2025, 10:33:53 PM

joeb37#5015 wrote:

Making charge speed and acceleration more uniform and consistent across the board would be a huge improvement. 

+1

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a month ago
Jan 28, 2025, 11:23:02 PM

Charge speed and acceleration are not the main factors governing how easy infantry is to knockdown or how easily chariots can move around in crowds.  Mass and the battle entities table (Dealt Collision Knocked Down Threshold Multiplier) are what decides that.


Standardizing all chariots speed and acceleration just makes all factions visually appear the same.  Changing the battle entities table value DCKDTM allows faction to keep their distinctiveness while allowing all chariots to uniformly bully infantry better.

Updated 2 months ago.
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4 days ago
Mar 11, 2025, 8:38:28 AM

bohrain#4784 wrote:

This is something Lucynamarzec, the author of the Worst Mod Ever aka Lucy's Silly Mod discovered. Acceleration speed as a stat is the single most important factor that makes chariots blow through infantry, while still getting stopped by higher mass units such as cavalry and monsters. From his explanation it makes the model regain speed faster after colliding with a lower mass entity, so they don't get stuck by things they are supposed to counter. Chariot masses were standardized a while ago according to tiers, but I have a feeling this stat is still off for certain units like gorebeast chariots, black coach and slaanesh chariots. I think it would be a good idea to look at functional units in certain mass tiers and use the acceleration speed on the less performing ones within the tier.

Acceleration is a huge reason for cavalry, chariots, and single-entities getting trapped by infantry units. They seem to need a certain amount of "airspace" before they can get the moment (?) that they need in order to make a smooth get away. The black coach was always pretty good at disengaging infantry because it cleared a good amount of space from the wraith's melee attacks. 

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