CA_KingGobbo#4380

CA_KingGobbo#4380

7 days ago Mar 12,2025, 13:58:35 PM

Total War: WARHAMMER III - Update on Patch 6.1 & Campaign AI Beta

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Hey folks,


Today I’ve got Rado back with me to catchup with you all on how our recent Campaign AI Beta went, what we’ve learned, and what we’re already working on for the next edition of that Beta.


Before we get to that, a heads up that we’ve moved back our planned release of Patch 6.1 from mid-March to Tuesday, March 25. As always, we want to ensure that our updates are as solid as they can be, and as shared in our recent 6.1 Dev Blog, we’ve got plenty of big updates coming to Kislev and Tzeentch, plus new free units on the way, and want to make sure they get the full love and care they deserve before landing in-game!


On which note, William asked us to pass on his thanks to you all for the love shown to our placeholder art!


As a follow-up to the 6.1 preview blog, we wanted to let you know that we heard your feedback around Mother Ostankya’s campaign starting position. The team have added a new option to her campaigns that allows you to return to Kislev if you wish to do so.


OSTANKYA_WIP.jpg


​We’ll have more on that in the coming weeks, but for now here’s Rado with the Sports and Weather.


— Steve Coleman // Senior Community Manager






Hello there! 


Radoslav Borisov, Principal Technical Designer, back again to talk with you about the recent Beta test we deployed to explore our solutions to idle Campaign AI issues.

 

First off, a big thank you to all of you who downloaded the Beta recently, and an even bigger thank you to those of you who dropped your thoughts and feedback into the survey, as well as reported the bugs that you ran into, and joined in the conversation here on the forums.


While we are still in the process of reading and understanding your thoughts and expectations, I can share some initial observations:


  • More than 50 000 campaigns were started on the BETA, with 65% continuing past the early game.
  • The most popular campaign difficulty level was Very Hard, followed by Legendary in second and Normal in third. This is quite different from the live game where Normal dominates as the difficulty level of choice, and Legendary is the least popular option. The team is taking this caveat into consideration and proceeding accordingly.


If you need a refresher you can find the BETA 1 blog here.


Some more straightforward conclusions, in no particular order:


  1. Query system changes (to stop the AI treating enemy agents the same way as enemy armies) have been universally good and will go live with Update 6.1. We are confident these changes bring a tangible improvement to the experience.
  2. Aggression and Faction Potential changes will not be included in Update 6.1. We saw a significant number of you express concerns about second order effects (aka unintended consequences), which we will be addressing before these changes go live. One example of second order effect that worries us is how Faction Potential changes made minor factions significantly easier to defeat for major factions. This in turn caused Elector factions to perish too early and to be ineffective even when brought back.

  3. We heard from you that anti-player bias is something that you’d like us to spend more time looking at.
    The team and I agree wholeheartedly, so addressing issues of this nature is going to be a focus for us in BETA 2.

  4. There are a number of reports around the AI exhibiting suicidal behavior. This type of issue can have a variety of causes and we initially thought only occurs in isolated causes. We will focus on investigating reports of this nature and working on addressing them.


In terms of what happens next, our first focus is getting Update 6.1 to you, but myself and some of my colleagues will continue to work through your feedback and look for more ways to improve upon what we have.

 

I’m hoping to bring the second Beta to you around a week after Update 6.1 and will of course be keeping you up-to-date on our plans.

 
We are also looking into other potential areas of the game that need more love and would be a good match for a BETA. This first Campaign AI BETA has taught us the potential of the format, specially when it comes to involving the wider community in the development of improvements to the core experience as early as possible.


Thanks for reading, and thanks again for jumping into the Beta!

 

— Radoslav Borisov // Principal Technical Designer

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7 days ago
Mar 12, 2025, 2:06:44 PM

Yes thank you!

More agressive AI =/= Smarter Ai

+ Minor factions surviving longer = more variety to fight

Updated 7 days ago.
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7 days ago
Mar 12, 2025, 2:12:36 PM

I'm glad Ostankya now has a way to return to Kislev, though I still think it makes more sense to make a magic forest over there instead of just giving her a dilemma. 

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7 days ago
Mar 12, 2025, 2:12:45 PM

CA_KingGobbo#4380 wrote:
We are also looking into other potential areas of the game that need more love and would be a good match for a BETA.

Maybe some kind of unit caps mechanic ? That would be great.

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7 days ago
Mar 12, 2025, 2:13:02 PM

Excellent. Concerning the last part "We are also looking into other potential areas of the game that need more lover and would be a good match for a BETA" what does that more specifically entail? Does this mean we see new global mechanics and reworked ones added to the game? If so this is excellent news as there are many things that could be added to the game that would help the replayability and fun factor of it. For example, optional unit caps as a pre campaign option (which is highly requested). Thanks.

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7 days ago
Mar 12, 2025, 2:13:36 PM

Neodeinos#5871 wrote:

CA_KingGobbo#4380 wrote:
We are also looking into other potential areas of the game that need more love and would be a good match for a BETA.

Maybe some kind of unit caps mechanic ? That would be great.

Lol we wrote the same thing at nearly the exact same time.

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7 days ago
Mar 12, 2025, 2:14:32 PM

Could we get an update on the ancillary followers and items update? Last I heard it got pushed back from the winter updates but it hasn’t been mentioned in either of these posts is that still happening?

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7 days ago
Mar 12, 2025, 2:17:57 PM

Can't lie, I was hoping for more on this news post. I'm one of the apparently few people that doesn't mind Ostankya's starting position, I'm more bothered by the fact that she - and likely other Kislev factions as well - can't build landmarks in Naggaroth that even the Lizardmen have access to despite it being uninhabitable climate for them, like the mines in Hag Graef, the tower of Ghrond, Clar Karond and so on. However, it's nice to have the option added, and more options = more good.
Please keep adding planned dates for things to blog posts as you did until recently where you started slipping into radio silence again. Even a vague ETA like "in two weeks", "end of the month" or something more concrete like "in three days" would be very helpful in keeping people engaged instead of leaving them to wonder when the next news post might come. Anything is better than omitting such a statement.
Looking forward to the patch and the plethora of bug fixes I'm hoping for.

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7 days ago
Mar 12, 2025, 2:20:40 PM

Man when I saw at the beginning of the month that you were done mid march I really thought it was because you were so close the work was essentially done.


Idk maybe just don't make promises that can't be kept.



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7 days ago
Mar 12, 2025, 2:21:43 PM

Hi, just wondering can you make the AI choose these options as well ? 

so for example the AI Ostankya will either choose to stay or go back to Kislev, same for Yuan bo he can choose to have a stronghold back in Cathay, and other lords like Imirk etc, give the AI a choice.

I think that would be cool, it will make every campaign very different

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7 days ago
Mar 12, 2025, 2:22:10 PM

I have only been playing Warhammer 3 for a few months so I am not as aggrieved as others are with the ai which as someone still learning the game I find adequate to put up a decent challenge. Still, one thing I find frustrating is when factions not on your border declare war on you after having next to no interaction with you. I wish favour would factor in distance/location more to counter this. As well the army marching out of your movement range after being attacked is also a major frustration still in playing Warhammer 3. If the campaign is getting an overhaul I think many would appreciate updated victory conditions to coincide with changed starting locations in IE.


Though not Warhammer related I wanted to mention that in Pharaoh Dynasties I ran into an issue with armies getting bugged out/trapped on the campaign map. It often occurred near water or when two armies were closely situated. No matter what I tried to do in these instances from changing stances to clicking between armies the only solution was to disband one army to allow the other to move or in the case of one army being trapped simply disbanding them since there was no other option but to pay for an immobile army.

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7 days ago
Mar 12, 2025, 2:22:35 PM

MAKE KISLEV GREAT 

Konstantin shouldn't be near ice witches and hags, yet alone having them leading his armies! 


Ostankya's monsters should be harder to come by for other Kislev factions!


PS. Goblin big boss is obsolete now. Make goblin boss ranged!


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7 days ago
Mar 12, 2025, 2:22:46 PM

MLDAV#5411 wrote:

I'm glad Ostankya now has a way to return to Kislev, though I still think it makes more sense to make a magic forest over there instead of just giving her a dilemma. 

The issue will still be that her Hut Landmark will probably remain in Naggarond which is just stupid. 

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7 days ago
Mar 12, 2025, 2:24:56 PM
Please do a hotfix before the 25th for Fire-At-Will. It's infuriating when your units sit still from miles away and essentially makes the game unplayable for people who run missile heavy armies. 
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7 days ago
Mar 12, 2025, 2:25:55 PM

KainHighwind#9992 wrote:

Man when I saw at the beginning of the month that you were done mid march I really thought it was because you were so close the work was essentially done.


Idk maybe just don't make promises that can't be kept.

I think it's fine for them to push an update by a few days if they need to. This flexibility takes away a lot of pressure and allows better quality in the content. The alternative is usually cut content.

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7 days ago
Mar 12, 2025, 2:29:50 PM

KainHighwind#9992 wrote:

Man when I saw at the beginning of the month that you were done mid march I really thought it was because you were so close the work was essentially done.


Idk maybe just don't make promises that can't be kept.



They didn't make any promise, they were very careful in how they expressed their planned schedule.

Anyway, I'm not that surprised at the delay with all those WIP images and it's only a week anyway, no biggie. However, the shooting bug needs to be looked upon. I understand that it might not be super easy to fix, but it basically ruins the campaigns of missile-heavy factions.

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7 days ago
Mar 12, 2025, 2:31:14 PM

totalwarfreak14#6557 wrote:

Could we get an update on the ancillary followers and items update? Last I heard it got pushed back from the winter updates but it hasn’t been mentioned in either of these posts is that still happening?

Yeah, I also assumed it will be part of the next minor patch. Is this the case?


Also, no hotfixes until 6.1? Last one was three weeks ago. It's ok if you focus on 6.1, but please inform us at least about it like you did with 6.0 :).

Updated 7 days ago.
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7 days ago
Mar 12, 2025, 2:31:19 PM

My only question would be since Mother O, now has this option and Gelt has a similar one, will Eltharion get it an extra option to leave his badlands start and move back to the donut?

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7 days ago
Mar 12, 2025, 2:33:32 PM

Neodeinos#5871 wrote:

CA_KingGobbo#4380 wrote:
We are also looking into other potential areas of the game that need more love and would be a good match for a BETA.

Maybe some kind of unit caps mechanic ? That would be great.

As making corruption and control meaningful is difficult to balance, they'd be a good candidate for a Beta.

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7 days ago
Mar 12, 2025, 2:34:26 PM

Neodeinos#5871 wrote:

CA_KingGobbo#4380 wrote:
We are also looking into other potential areas of the game that need more love and would be a good match for a BETA. 

Maybe some kind of unit caps mechanic ? That would be great.

I'd try out sieges and PO/corruption first but good idea.

_____

Anyway, good stuff CA ! Always nice to hear about your thoughts ! Also funny to see that you are kind of surprised that your most hardcore players (i.e. those who would probably play and provide feedback on a beta) all play in Very Hard. Good thing though that you are considering this bias in the feedback.


Maybe taking into account this very vocal part of your community would be nice when you think about DLCs and general game balance ? Because they are ones shaping the community's mind with their (sometimes too vocal) rants.

Updated 7 days ago.
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