CA_KingGobbo#4380

CA_KingGobbo#4380

12 days ago Nov 26,2024, 14:59:15 PM

Total War: WARHAMMER III - Omens of Destruction arrives 12th December

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Oi gits!


The time has finally arrived for us to reveal that Total War: WARHAMMER III's next DLC, Omens of Destruction  - a showdown of daemons, delinquents, and detestables, featuring Khorne, Ogre Kingdoms, and Orcs & Goblins - arrives on 12th December! This will land alongside Update 6.0 which introduces free content, tweaks and fixes for all owners of the game.


Once again, you'll have the option of purchasing the Omens of Destruction as a complete bundle, or as individual Legendary Lord content packs, giving you more choice in how you purchase this DLC.


Check out our awesome announce trailer below, and read on for more details on what's included in Omens of Destruction:



Embark on campaigns of hero-slaying, mercenary conflict, and brutal tactics in the OMENS OF DESTRUCTION DLC for Total War: WARHAMMER III. Introducing three hellraising Legendary Lords for Khorne, Orcs & Goblins and the Ogre Kingdoms, as well as a host of new battle units, gameplay features, and objectives to be experienced in the immense Immortal Empires campaign.


SKULLTAKER, THE HERO SLAYER (KHORNE)


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Khorne’s immortal champion and the greatest of all Bloodletters, Skulltaker is ever seeking worthy skulls for his master. Scanning the battlefield for the enemy’s greatest champion, he bellows his challenge before moving in to end yet another storied life.


Campaign Feature:

  • Cloak of Skulls: Skulltaker must seek-out and defeat powerful enemy lords across the heroic pantheon of the Warhammer World. With each skull added to his cloak, powerful new abilities and traits can be earned and upgraded.

Battle Playstyle:

  • A force of daemonic destruction, Skulltaker excels at hunting down and duelling enemy lords before cleaving through ranks of troops with his two-handed Slayer Sword. His Cloak of Skulls passive ability grants increasing spell resistance and ward saves the more he kills.

New Characters & Units:

  •  New units from the Blood God’s domain enter the fray, including two legendary heroes; Skarr Bloodwrath and Scyla Anfingrimm, followed by a host of acolytes including the Bloodspeaker, Slaughterbrute, Bloodbeasts, Wrathmongers, Skullreapers, and Khorngors.


GORBAD IRONCLAW, THE BRUTAL UNIFIER (ORCS & GOBLINS)


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One of the most infamous of all Orc Warbosses, Gorbad Ironclaw knows but one language and that is war. Unique amongst his race due to his rare mix of brain and brawn, he has become an inspiration amongst his kind for "invasions done propa".


Campaign Feature:

  • Da’ Plan: A tenacious tactician, Gorbad must experiment with unique battle strategies for his armies to employ, granting a deadly mixture of exotic battle bonuses and army compositions that can overcome any challengers.

Battle Playstyle:

  • Riding into battle atop his fierce Warboar, Gnarla, Gorbad penetrates the enemy lines with devastating charges before engaging in close combat with his mighty axe, Morglor ‘the Mangler’. His ‘Da Great Leader’ ability which activates when troops are in his vicinity, granting increased melee attack and defence.

New Characters & Units:

  • Snagla Grobspit, Savage Orc Great Shaman, Night Goblin Big Boss, Black Orc (Axe & Shield), Mangler Squiqs, Colossal Squig, Arachnarok (Flinger), and Bolt Throwa.


GOLGFAG MANEATER, THE MERCENARY (OGRE KINGDOMS)


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One of the most successful Ogre mercenaries of all time, Golgfag Maneater forged a reputation for the Ogres as fearsome killers for hire long before they became a relatively common sight in the mercenary armies around the world.


Campaign Feature:

  • Mercenary Contracts: Ever keen to lace his pocket with gold, Golgfag helps clients throughout the WARHAMMER World settle their warring disputes by taking on all wars they’re involved in and conducting hostile actions against their enemies for handsome rewards.

Playstyle:

  • An anti-infantry blender, Golgfag tears through hordes of infantry with the aid of barbaric weaponry. His globe-trotting nature also gives him access to a variety of exotic abilities such as Dead Eye which allows him to take powerful shot from his pistol causing huge damage.

New Characters & Units:

  • Bragg the Gutsman, Ogre Paymaster, Bruiser, Golgfag’s Maneaters, Pigback Riders, Blood Vultures, Yhetees and Thundertusks.


FREE CONTENT


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Coming free as part of Update 6.0 will be Total War: WARHAMMER’s official 100th (although the other 3 may have something to say about that) Legendary Lord, Arbaal the Undefeated, the champion of Khorne who has seen thousands fall beneath the crimson arc of his axe! Alongside this, a faction update will arrive for the Ogre Kingdoms, Khorne and Orcs & Goblins, plus a suite of adjustments and bug fixes to improve the core game experience.






Over the past 6 months we put out a number of "What's Next?" videos where the dev team provided some tasty morsels of info about this DLC and Update 6.0 in advance of the official announce. In case you missed these, you can check them all out below:

TW_universe_assets_access_social_16x9.jpgTotal War: WARHAMMER III - What's Next?
TW_universe_assets_access_social_16x9.jpgTotal War: WARHAMMER III - Dev Chat on 6.0 and Interim Patches - What's Next?
twwh3_design_youtube_Whats_Next_03_16x9.jpgTotal War: WARHAMMER III - Dev Chat on 6.0 Design & Audio - What's Next?


The next couple of weeks on the run up to launch are jam-packed with more juicy details for you to get your jaws around, so be sure to keep an eye on our community channels for blogs, gameplay showcases, starting position reveals and more as we get closer to Omens of Destruction's release. Oh, and don't forget to wishlist on your platform of choice!



Until next time, we'll see you on the battlefield!


—The Total War Team


For the latest news and announcements, don't forget to visit our official social channels:

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12 days ago
Nov 26, 2024, 3:06:00 PM

Wrathmongers and Skullreapers AND a Bloodlbeast!!! 


Happy that the Mangler Squigs are in but a bit sad about the Squig Gobber... 

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12 days ago
Nov 26, 2024, 3:11:01 PM

Captain_Rex#1635 wrote:

Wrathmongers and Skullreapers AND a Bloodlbeast!!! 


Happy that the Mangler Squigs are in but a bit sad about the Squig Gobber... 

Gobber you be missed and big stabba


But at least orc dlc looks good now 


Khorne outright cooked 


And Ogres have a decent line up too


I think (need to see) like this dlc even more then tod

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12 days ago
Nov 26, 2024, 3:11:32 PM
Isn't it time for you to return TW:3K ?


You haven't add Korea and Mongols yet.
Also you oughta expand the map to Idn and Nippon sometime.
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12 days ago
Nov 26, 2024, 3:12:52 PM

AI is braindead, units get stuck and refuse to move when given orders: 




AI forgets sequenced orders. Single entity monsters waste time not attacking when they certainly can, instead they stupidly watch at each other not being able to do any attack animations.




Spells shoot ground instead of units:




Attacking a unit in the back does not work at all, if you send Exalted Hero on horse to attack a Steam Tank -  he will peacefully travel behind that without attacking.



Artillery shoots dead bodies instead of shooting alive soldiers, only the first volley connects properly. Sometimes doesn't shoot at all when it certainly can. Here there is totally nothing in between the Luminark and its target hovering in the air, but it gets obstructed for no good reason and doesn't shoot:




Communicating with your teammates is impossible. There is no chat but in custom lobbies drawing lines doesn't work too:



All the charging abilities are completely unsuitable for MP because requiring 300 kills for an ability to charge in a game where a total army may be composed of 200 units in total is ridiculous.


When working game DLC?

Updated 12 days ago.
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12 days ago
Nov 26, 2024, 3:17:43 PM

Will be getting Golgfag and Gorbad for sure but I am curious if the mercenary contracts are just the bandit contracts from 3K or something different? 

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12 days ago
Nov 26, 2024, 3:18:43 PM

Skulltaker's animations are a bit weird. He is leaning forward a lot and looks like he should fall flat on his face. He also looks like he is walking on tiptoes (yes, I know he has hooves).


I also thought that Gorbad would be more visually impressive. He just looks like a red orc... maybe some lesser hero. The new units look good though and I am interested, I just thought the lords would look better.

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12 days ago
Nov 26, 2024, 3:35:45 PM

Romavatandasi#3687 wrote:
Isn't it time for you to return TW:3K ?


You haven't add Korea and Mongols yet.
Also you oughta expand the map to Idn and Nippon sometime.

That would be different teams anyway but they already announced that they had pulled the plug on 3K, although they did announce plans for 3K2.

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12 days ago
Nov 26, 2024, 3:46:39 PM

Mid presentation today, not very excited as a mostly Order race(s) player.

It was a long wait, I hope the gameplay footage will be more interesting.


​​

Dragonage2ftw#8884 wrote:

I can't believe the DLC's story is 'everyone wants to straight up murder Karl.'

If there were Reiksguard on Foot and Deathclaw protecting him, it would be much more appealing.


Why are regular state troop Halberdiers functioning as Karl Franz' personal bodyguard, making Karl Franz look like a forgettable character (like Alberic, who doesn't even have his own voicelines)...

Updated 12 days ago.
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12 days ago
Nov 26, 2024, 4:09:15 PM

KittingR#2411 wrote:

AI is braindead, units get stuck and refuse to move when given orders: 




AI forgets sequenced orders. Single entity monsters waste time not attacking when they certainly can, instead they stupidly watch at each other not being able to do any attack animations.




Spells shoot ground instead of units:




Attacking a unit in the back does not work at all, if you send Exalted Hero on horse to attack a Steam Tank -  he will peacefully travel behind that without attacking.



Artillery shoots dead bodies instead of shooting alive soldiers, only the first volley connects properly. Sometimes doesn't shoot at all when it certainly can. Here there is totally nothing in between the Luminark and its target hovering in the air, but it gets obstructed for no good reason and doesn't shoot:




Communicating with your teammates is impossible. There is no chat but in custom lobbies drawing lines doesn't work too:



All the charging abilities are completely unsuitable for MP because requiring 300 kills for an ability to charge in a game where a total army may be composed of 200 units in total is ridiculous.


When working game DLC?

Even though I am hype about this DLC, this person make a great point about having no way to communicate in Multiplayer. No chat, and drawing tools don't always work. Only way to communicate is with lobby titles, and even those are limited by the janky language filter that blocks out normal words like "titan" just because it has "tit" in it. Tit is a friggin bird by the way.

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12 days ago
Nov 26, 2024, 4:16:26 PM

let me just say the trailer is pretty bad this time.


also, i'm still mad that they took the narrative campaigns out of the game.


what i see here though in terms of unit quality i like it and if there are no further price increases i'll get it in full.

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12 days ago
Nov 26, 2024, 5:06:07 PM

DLC lools cool. Trailer was abit naff. Last trailer had fricking Dwarfs singing a battle hymn. This one was very boring and flat. More like a campaign showcase then an announcement trailer.

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12 days ago
Nov 26, 2024, 5:12:37 PM

The Skulltaker is my favourite Khorne character and he looks phenomenal in TW:WH. His sync kill also seems to be what I wanted.


Know me for my kindness. Today. In this thread.

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