Total War: Warhammer
Universe banner wording
CA-Pingu#2295

CA-Pingu#2295

10 days ago Apr 24,2024, 13:00:29 PM

Total War: WARHAMMER III - Patch 5.0: Introducing the Free Content

Reply
219 834 Views
34 Comments

Hello, Total War: WARHAMMER community! Welcome to the final instalment of the Thrones of Decay blog series. Much like Grandfather Nurgle, we come bearing gifts, but thankfully not ones of a pestilent nature. Instead, we have some exciting free content to dive into detail about, all of which you’ll get to experience for free when Patch 5.0 arrives alongside Thrones of Decay’s launch on April 30th.


But before we get to that; If you’ve been with us these past few weeks, you’ll no doubt know that our next DLC is shaping up to be a showdown of mohawks, maggots and machines as we welcome exciting new content to the rosters of the Empire, Dwarfs and Nurgle. Click on the links below in case you missed it to get a detailed look at the new paid content, as well as details on the free race updates.




Strap into your palanquin, and let’s dive in.


FREE LEGENDARY LORD: EPIDEMIUS, NURGLE’S TALLYMAN




Lore Introduction:


Epidemius is Nurgle's chosen Tallyman, one of the seven Proctors of Pestilence, and the cataloguer of all the Plaguelord's myriad diseases. His path through the realms is an unpredictable one, for he goes wherever the spoor of pestilence leads him. He is busiest of all when Nurgle's power is strong, for the might of the Plaguelord is inextricably linked to the constantly shifting ebb and flow of disease. Campaigning armies, with all the poor hygiene that entails, offer a glut of work for the Tallyman, but also present rare opportunities for his more unusual studies; it is a rare privilege to observe a mortal's decline as their body and soul is ravaged by disease, but the experience is often over far too quickly. Fortunately, there are always more victims to study...



Campaign Details:


As Nurgle’s Tallyman, Epidemius must oversee his master’s domination of the world through the spreading and cataloguing of plagues. As these plagues spread far and wide between non-Nurgle victims, they contribute to his Tally of Pestilence, greatly increasing his power.

 

The Tally of Pestilence system counts the number of non-Nurgle armies and settlements currently infected by Epidemius’ plagues. The greater the number of infected targets, the greater the gifts Epidemius has access to, including campaign bonuses and unique abilities. However, the Tally of Pestilence can both increase and decrease as plagues heighten and wane, so you’ll want to ensure some degree of momentum.

 

Within the Immortal Empires campaign, Epidemius ventures forth from the Forest of Decay.

 

Faction Effects


  • Gains powerful rewards based on the number of plagues active on non-Nurgle factions

  • +25% plague cultist campaign movement range

  • Recruitment rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle

  • Cycle time: -1 for Plagueflesh Poppies buildings

  

Lord Effects


  • Ability: Tallyman's Blades

  • Passive ability: “Regeneration” when fighting against an enemy with a Plague

  • Melee attack: +5 when fighting against an enemy with a plague

 

Battle Details:


Epidemius is the epicentre of his army, and excels at being a support specialist, blessing the grotesque gifts of the Urfather upon his troops to enhance their combat prowess. Should he wish to examine potential experimental candidates up close, his Nurgling-hoisted Palanquin will transport him into battle, whilst his disease-imbued rusty sword will rip the enemy ranks limb from limb.


New Abilities:


  • Tally of Pestilence:

  • Intensity based passive ability that improves as friendlies continue to kill.

  • Increases melee attack.

  • Increases weapon strength.

  • Epidemic Outburst:

  • Active explosion that damages and knocks-back enemies.

  • Increases his mass.

  • Increases his acceleration.

  • The Tallyman’s Blades:

  • Summons Exalted Plaguebearers that degrade over time.

  • Upgraded version summons Exalted Plaguebearers that do not degrade.

  • Sands of Sickness:

  • Chain augment that can spread buffs to allies, and de-buff foes.

  • Improved melee damage reflection.

  • Improved vigour per second.

  • Reduced enemy melee defence.

  • Reduced enemy speed.

 

New Campaign-Only Battle Abilities:


  • The Urfather’s Blessing:

  • Passive ability that activates when enemy hit points are low, causing damage to the enemy.

  • Summons one unit of Nurglings when nearby enemies die.

  • The Urfather’s Gift:

  • Passive ability that activates when hit points are low, causing damage to the enemy.

  • Summons one units of Spawn of Nurgle when nearby enemies die.

  • The Urfather’s Boon:

  • Passive ability that activates when hit points are low, causing damage to the enemy.

  • Summons two units of Spawn of Nurgle when nearby enemies die.

  • The Urfather’s Benevolence:

  • Passive ability that activates when hit points are low, causing damage to the enemy.

  • Summons a Great Unclean One when nearby enemies die.

  • Epidemic Outbreak:

  • Upgrade for Epidemic Outburst.

  • Active explosion that damages and knocks-back enemies.

  • Increases mass.

  • Increases acceleration.

  • Spreads the Lethargy Contagion on nearby enemy troops.

  • Reduced cooldown.

 

How To Unlock:


Epidemius can be unlocked by linking your CA Account to your playing platform of choice. More details on how to do this can be found here.

 

FREE HERO: GOLD WIZARD




Lore Introduction:


The soaring eagle is symbol of the golden Wind of Chamon and is considered by outsiders as a representation of the Gold Wizard’s assumed superiority over their fellow men. In truth, Gold Wizards are aloof in the extreme and the powers they wield on the battlefield do little to dispel such beliefs. It is speculated that they indulge in intellectual vanity to compensate for their often-marred physiques, as constant tinkering with acids and molten metals has left some students of Chamon scarred, burned or mutilated, leaving only their minds with any claim to perfection. Those who successfully unlock Chamon’s secrets, however, do so with frightening results, learning the ways of transmutation to warp armour and weapons to ensure victory for their sides.


Battle Details:


Like all wizards, Gold Wizards are most effective when supporting armies from a distance, using their inherent mastery of the Lore of Metal to reduce even the most heavily clad enemies to nothing but smouldering rubble. They can increase their battlefield manoeuvrability through the unlocking of the Barded Warhorse or Imperial Pegasus, and if all else fails, he can be thrown into the front lines to bonk people on the head with his massive metal staff.

 

New Items (randomly dropped in campaign):


  • The Armour of Tarnus:

  • Passive augment that activates when casting spells.

  • Grants ward save.

  • The Gold Standard:

  • Active augment.

  • Grants a single unit invulnerability.

 

NEW CAMPAIGN FEATURE: THE NEMESIS CROWN




Lore Introduction:


Long ago, the Master Runesmith Alaric the Mad forged the accursed Nemesis Crown from Warpstone, the only material strong enough to bear the awesome power of the Rune of Ages. Horrified by the evil he had inadvertently created, he hid the Crown away in the futile hope it would remain undiscovered, yet its whispers still emanate across the world as it yearns to be found.


Gameplay Details:


If you’re interested in all-powerful arcane items that grant unmatched power at the small cost of some debilitating effects such as worldwide diplomatic penalties, keep reading the forbidden text below on how to obtain it.


The Nemesis Crown is a powerful artefact that can be discovered by any faction and increased in level to grant their leader and forces great strength, but at a cost.


It appears throughout a campaign, providing hints of its location, and will be revealed once a faction owns a region in the province where it is concealed at the start of a turn.


Upon discovering the Crown’s location, a campaign marker will appear to fight a battle for the option to either keep the Crown and gain its power or seal it away to be discovered later elsewhere in the world.


Once attained, the Crown can be levelled up by winning a set number of battles. Its current and next level’s effects will be viewable in the panel accessed via the Nemesis Crown button at the top of the main campaign interface.


The Crown will be retained if its bearer wins battles within the number of turns specified in the panel and next to the Nemesis Crown button. If lost through defeat or inactivity, the Crown can still be discovered later elsewhere in the world.


Will you wield it or destroy it?


Modder Shoutouts


With Thrones of Decay and the accompanying free updates, we realise that we’re tackling content that our modding community has in some way already visited and may not be as necessary after the update. Thanks for the awesome work. We’ve tried to get a list of names to shoutout, apologies if we didn’t catch everyone!

Eslpeth Von Draken | Theodore Bruckner | Daemon/Dragon Slayers: Mixu
Epidemius: Stratovarius | Dead Baron
Nurgle Lord Of Nurgle| Nurgle Sorcerer: Masterdelta41
Empire Engineers: ChaosRobie | ZombieFlanders | Cataph
Garagrim Ironfist: The Dwarf Legendary Character team
Malakai Makaisson: Dead Baron | Sol
Land Ship: Chaos Robie | Snek | Thom | HKrul
Steam tank (Volleygun): Chaos Robie
Nuln Ironsides: Decomposed | Snek
Hochland Long Rifles: Decomposed | Dead Baron
Thunderbarge: Chaos Robie | cjsoldier1331
Plague Ogres: The Mortal Warriors of Nurgle team
Bile Trolls: Elon | The Rotblood Tribe team
Pestigors: The Beasts Most Foul team
Slayer Pirates: The_Inquisitor | Greenphoenix23 | R1kko
Thunderers (Grudgerakers): Greenphoenix23 | R1kko
Doomseekers: Axelgolas | Spartan VI
Knights of the Black Rose: Loupi | Graetor
Gotrek & Felix: Chapter Serf | Backmechuisa
Empire Mechanics: Pear
Gold Wizards: Dead Baron | Xoudad |Chaos Robie | Prop Joe
Nemesis Crown: Rhox | Inu
Underway: Lorghul
Dwarf Miner Army Ability: Greenphoenix23


And so ends the final blog update for Thrones of Decay. We’ll be back later today with Malakai's gameplay showcase, and you can look forward to next week with notes for Patch 5.0 – as well as Thrones of Decay’s launch on the 30th of April. We hope you’re excited for what’s to come and can’t wait to hear what you have to say about the content.


See you on the battlefield!


 – The Total War Team

Copied to clipboard!
0Send private message0Send private message
10 days ago
Apr 24, 2024, 2:07:44 PM

Thrones of Decay hopefully is the turning point for this game. Going forward with communication and updates like this will earn plenty of good will with the community.

0Send private message
10 days ago
Apr 24, 2024, 2:17:43 PM

I am very much looking forward to the release of the new DLC, may I ask when to fix the BUG that when renaming a character in full-screen mode, I cannot directly enter Chinese?  Currently, only English letters are displayed when entering Chinese characters in full-screen mode

0Send private message
10 days ago
Apr 24, 2024, 2:21:13 PM

It is good to see the concept art. Thank you. 


Epidemius himself: It is a shame that you, CA, returned to the old practice of releasing underwhelming FLC LLs. 

As long as the format is synonymous with low quality. I can't support it. Aekold Helbrass is far superior to the Maggot King in terms of his animations: his moveset while in idle and in combat is fresh.


The Gold Wizard looks great, though. It is time to give High Elves their one and only unique mage design: the Dragon Mage.


The Nemesis Crown is fine, too. I just wish there would be a physical crown model displayed on models of at least LLs amongst elves, humans, and dwarfs. All those characters that don't require much work.

Updated 10 days ago.
0Send private message
10 days ago
Apr 24, 2024, 2:32:55 PM

Thanks a lot CA for your hard work on ToD, and thanks for your words about the modders, they are really important for that community.


I'm really excited about that DLC, you worked really hard on it, we can feel it and it's so cool to see that enjoyement about TTWW3. 


Now, i'm looking foward the 5.0 patch notes hoping to see something about increasing the actual highest difficulties and the sieges. Right now both are so sad to look at ... They are giving the game such a bad taste sometimes, and are the complaint of a lot of players, problem that you need to resolve please 


Thanks for your hard work, keep in that way, ToD looks really interesting


Bon jeu à tous

Good game to all 

0Send private message
10 days ago
Apr 24, 2024, 2:42:20 PM

This DLC and patch is looking excellent so far, and I'm sure we'll find small hidden gems in the patch notes next week too!


Seconding a focus on campaign difficulty, especially considering the topics of public order, corruption and movement ranges.

0Send private message
10 days ago
Apr 24, 2024, 3:04:25 PM

This is completely "your opinion man"


Having played Epidemius in TT, I think this is a fantastic implementation of him given the constraints of TW battles.


He is a pure support character and in Lore was sent to extract a toll from the DE for betraying a deal with Nurgle.


I don't know why you think he shouldn't be a LL as I believe given the context of the game he is the perfect character for an LL. 


Maedrethnir#1968 wrote:

Epidemius himself: It is a shame that you, CA, returned to the old practice of releasing underwhelming FLC LLs. 


0Send private message
10 days ago
Apr 24, 2024, 3:14:24 PM

Awesome stuff! Really loving the content and passion that has went into this update.


But as a multiplayer / quick battle enjoyer, I can't help but feel a little left out. Is there any chance that you would consider adding more domination maps? Perhaps straight up adding maps from Turins community map pack? Please?

0Send private message
10 days ago
Apr 24, 2024, 3:37:32 PM
Maedrethnir#1968 wrote:

It is good to see the concept art. Thank you. 


Epidemius himself: It is a shame that you, CA, returned to the old practice of releasing underwhelming FLC LLs. 

As long as the format is synonymous with low quality. I can't support it. Aekold Helbrass is far superior to the Maggot King in terms of his animations: his moveset while idle and in combat is fresh.


The Gold Wizard looks great, though. It is time to give High Elves their one and only unique mage design: the Dragon Mage.


The Nemesis Crown is fine, too. I just wish there would be a physical crown model displayed on models of at least LLs amongst elves, humans, and dwarfs. All those characters that don't require much work.

To me it looks really good, eh.

Updated 9 days ago.
0Send private message
0Send private message
10 days ago
Apr 24, 2024, 4:01:21 PM
EHThripshaw#8953 wrote:

This is completely "your opinion man"


Having played Epidemius in TT, I think this is a fantastic implementation of him given the constraints of TW battles.


He is a pure support character and in Lore was sent to extract a toll from the DE for betraying a deal with Nurgle.


I don't know why you think he shouldn't be a LL as I believe given the context of the game he is the perfect character for an LL. 


Maedrethnir#1968 wrote:

Epidemius himself: It is a shame that you, CA, returned to the old practice of releasing underwhelming FLC LLs. 


I didn't say that he should not be a LL. I said that the FLC LL format is synonymous with low quality, which is a fact. I want FLC content to be on par with DLC content.




Yoshimoto#1696 wrote:
Maedrethnir#1968 wrote:

It is good to see the concept art. Thank you. 


Epidemius himself: It is a shame that you, CA, returned to the old practice of releasing underwhelming FLC LLs. 

As long as the format is synonymous with low quality. I can't support it. Aekold Helbrass is far superior to the Maggot King in terms of his animations: his moveset while idle and in combat is fresh.


The Gold Wizard looks great, though. It is time to give High Elves their one and only unique mage design: the Dragon Mage.


The Nemesis Crown is fine, too. I just wish there would be a physical crown model displayed on models of at least LLs amongst elves, humans, and dwarfs. All those characters that don't require much work.

To me it looks really good, eh.

To me it does not look good, not to mention really good. In comparison to the DLC LLs in ToD, it is disappointing.

Updated 9 days ago.
0Send private message
10 days ago
Apr 24, 2024, 5:48:59 PM

The one thing that I ask is please don't forget about achievement hunters, we are definitely not a majority but we are very passionate gamers and it also incentivizes people to buy content.


For me personally, I love warhammer universe, strategy games and achievements, so a game like this with achievements and DLCs is amazing.


You can see there's definitely people interested in this poll:

https://community.creative-assembly.com/total-war/total-war-warhammer/forums/8-general-discussion/threads/4537-do-you-want-more-achievements


Many would love to see achievements for both old and new DLCs as well as factions from old races.

0Send private message
10 days ago
Apr 24, 2024, 6:09:34 PM

Can we just appreciate how well-written these have been? Just in the first part here, the word choice and flow; syntax and diction are a feast for the eyes and ears, and I really like it:


"Epidemius is Nurgle's chosen Tallyman, one of the seven Proctors of Pestilence, and the cataloguer of all the Plaguelord's myriad diseases. His path through the realms is an unpredictable one, for he goes wherever the spoor of pestilence leads him. He is busiest of all when Nurgle's power is strong, for the might of the Plaguelord is inextricably linked to the constantly shifting ebb and flow of disease. Campaigning armies, with all the poor hygiene that entails, offer a glut of work for the Tallyman, but also present rare opportunities for his more unusual studies; it is a rare privilege to observe a mortal's decline as their body and soul is ravaged by disease, but the experience is often over far too quickly. Fortunately, there are always more victims to study.."

Updated 10 days ago.
0Send private message
0Send private message0Send private message
10 days ago
Apr 24, 2024, 8:21:02 PM

Posted a few 'constructive criticisms' to previous announcements, but nothing more to say on that account. This DLC offers tremendous value, at least to me. I'm now looking forward to:


Playing a G+F adventure with Malakai and Ulrika, Thunderbarges at last!!!, and an all Slayer army. 

Punishing the hordes of Chaos with ridiculous Nuln artillery improved with Purple Suns. OP as hell, but looking forward to it anyhow. And to having an 'almost evil' heroine on a dragon for the empire.

Doing a massively magical campaign with Gelt against the Chaos Dwarfs.

Summoning the Elector Counts with more interesting mechanics, new steam tanks, landships, gun units.

Spreading plagues obsessively with Epidemius, who looks much cooler than one would expect.

And rampaging across the world with Tamurkan, with all his awesome units. I just hope you can bring maggoth riders and the Glottkin at some point, that would be heavenly.


Looks like you've done a fantastic job this time CA. Your releases are never going to please everyone 100%, not me either, but you've really pushed the boat out on this one and I think a lot of people really appreciate it. Please, make many more!!!

0Send private message
0Send private message
10 days ago
Apr 24, 2024, 9:41:43 PM

Oh man, love to see the modder shout outs, also my hype level is getting wh2 levels. (which admittedly Chaos Dwarfs surprassed but thats because they are my favorite TT race)

0Send private message
0Send private message
?

Click here to login

Reply
Comment
0Send private message