Empire 2 > Medieval 3 + DLC ideas

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21 days ago
Jun 18, 2025, 12:40:12 AM

I know I made a thread about this sort of topic some years ago, but I thought that not only has it been long enough and I'm a bit wiser and such since then and it's still a topic that's worth discussing.*


And I will preface and ask that you guys please slow down and take the time to really read what I'm saying and not try to rush through reading the OP just because it might get a bit long, and end up misunderstanding something. Because I'm trying to explain a fairly big topic, so please bear with me when reading the OP.


And I will also want to ask that everyone who reads this OP not be afraid to actually talk about this sort of topic just because I'm being a little forward or blunt with it.


*I was going to make a separate thread about how CA should design DLCs for an Empire 2 differently from other TW games, and I still might, but I just decided to put it as the first comment in this thread.


Medieval 3 Cons

Now don't get me wrong, I don't hate the medieval era or the idea of "Medieval 3" trilogy of games, but I do feel that an Empire 2 whose campaign spans from 1684 to 1820 does has some advantages over trying to cram too much into a single Medieval 3 game. And in some ways, I would say that we almost need CA to make an Empire 2 over a Medieval 3, 3 games or not.


And I'll just come out and say it. 


It's pretty obvious that too many TW fans are putting most if not all of their hopes in a single Medieval 3 game without truly stopping to ever think about the logistics of how incredibly hard it will be for CA to try to cram everything from the medieval era into a single game, let alone trying to have the game's main campaign span about 500 or 600 years or so or having it span a good chunk of the world as well.


I'm not trying to be mean or anything, I'm just trying to be more realistic about this sort of thing. And if you really stop and think about it's not all that easy to do that sort of thing without it taking several more years at least, which I'm sure many people will complain about despite saying they'd were ok with waiting for it.


But that's exactly why I say that if CA does make some TW games set in the medieval era, they should just make 3 separate TW games, with each one being about the early, high, and late sub periods within the medieval era as a whole. That way, each period of the era could be allowed to shine on its own without players having to worry about things like retraining whole veteran armies and all when the time comes to progress your armies and all.


Empire 2 Pros

As for an Empire 2. 


From what I've seen and learned over the years, there's truly a LOT more to the 136 year period between 1684 and 1820 than most people think or know about. 


I really think that CA could probably do things like taking the size of Warhammer 3's IE campaign map and use its size as the basis for building an Empire 2, but they could make the complete map a bit bigger due to not having to worry about adding in tons of crazy fantasy races and such for the game. But they could have the starting campaign map be roughly about the same size and location as Attila's map (you know, the Mediterranean basin and all)  and then they could expand out from there with larger expansion pack DLCs.


I mean, you could start an Empire 2 in 1684 Europe and the Mediterranean area with many well known factions of the time, such as Great Britain/England, the Polish-Lithuanian Commonwealth, a fairly young Prussia, and the still pretty powerful Ottoman Empire, among others. 


But CA could allow these starting factions to advance the tactics and technology from the tail end of pike and shot to line infantry and such of the 1700s and have that be the nice foundation for all the DLCs that could expand the campaign map along with a good number of new playable factions.


And if CA is allowed to properly control things as well as market the game right, they could absolutely make all the eventual playable factions as viable  and fun to play as the starting ones, because they could grant different types of playstyles from the mostly European based ones from earlier on, at least when it comes to armies. 


Because be it the various Native American tribes in North America, the Kingdoms of Burma and Siam in SE Asia, the Safavids in Persia, or the Mughal Empire in India, I'd say that that'd be a great way to add some real variety to a TW game without trying to just cram everything into a single game right from the start.



But I think that that's a least a good start as to why an Empire 2 could work more effectively than a Medieval 3.


But I look forward to discussing with with people I know are wanting an Empire 2 as much as I am.

Updated 16 days ago.
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16 days ago
Jun 22, 2025, 4:30:10 PM

Like I said in the now edited OP, I thought about making a separate thread about how CA would need to design DLCs differently for an Empire 2 but could still help them make money in the process, and I still might if I can think of more to talk about it, but I'll just post it here for now.


To put it simply, CA should really not try to just make DLCs the same way they have for other TW games, but focus on making larger "expansion pack" style DLCS that don't simply add a province or two and a one or two playable factions, but large chunks of most of the campaign map that come with playable factions from the related regions.


But I really think that CA could potentially give us a pretty big campaign to start with, as they could easily start with a slightly bigger Rome 2 or Attila campaign map but expand from there. Just look at this Rome 2 screenshot I took.

Rome 2 Campaign Map

It's a screenshot of the eastern lands of the Rome 2 mod Divide et Impera mod. And as you can see from the screenshot, you could easily fit in both the territories of the Ottoman and Safavid Empires into a campaign of such size without fully getting into the far east and India.


Though I would say that they should make the starting map just a bit bigger, like maybe 10% at most, so that some places such as Ireland could be more than one province with only one settlement. And I would think that you could simply divide Ireland into 3 provinces, being Northern, Central, and Southern Ireland, with at least 2 or 3 settlements each, and that could work pretty well.


This screenshot from Age of Charlemagne shows about how big Ireland could potentially be in an Empire 2.

AoC Ireland Screenshot

And as you can see, Ireland could be made into multiple settlements without it taking up too much space within the campaign map and all fairly easily.


But I think that CA could sell and get people hyped for larger expansion pack style DLCs, even if they make less of them a year and all. All they have to do is make sure the DLC expansions work and all and be upfront and open about them and why they may cost more than previous DLCs. 


They could do something like "North American Expansion" DLC that adds North America to the grand campaign map, along with a bunch of playable factions from those lands. And they could market the different factions in it with trailers of their own and all, which could certainly help with getting people hyped up for the DLC.


And I would say that if they made sure it worked and all, as well as added in enough stuff to it, they could easily charge like 25 dollars for such a DLC it without anyone getting mad and actually being able to justify their anger.


But I truly think that CA could potentially make it work very well for both us and them if they were allowed to go about it like this instead of trying to release a ton of smaller DLCs that only add in bits and pieces at a time.

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16 days ago
Jun 22, 2025, 4:32:44 PM

I'm only making this small comment because I wanted to clarify something really quickly.


Now, I will quickly note that I said most and not all of the world because I don't think that CA should add in places like New Zealand, Hawaii, Australia into an Empire 2, not because I don't think the people from those lands aren't cool and/or couldn't work in a TW game, but mainly because of just how much of a disadvantage they'd be compared to the other factions in Asia, let alone the European ones with their more "modern" 1700s firearms and artillery.


Now, I'm not saying that there isn't flavor to be had from those lands and their peoples, but the Native Americans at least have the guerilla tactics they were known for and land mass to fall back and actually use it, but the peoples from the three lands I mentioned would literally be starting with no such advantages to speak of from the start, or at least not to the same degree and all.


I just feel like those peoples would just end up being kind of joke factions that are little more than just punching bags for all the more powerful factions, which I think would make them all objectively less fun factions to play. And I wouldn't want something like that to happen to them. So I just think it'd be safer if they left out of an Empire 2, at least until the CA devs could really figure something out for them.

Updated 16 days ago.
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16 days ago
Jun 22, 2025, 10:06:34 PM

They should back to big and great expansions like Kingdoms , Barbarian Invasion or Alexander.


Updated 16 days ago.
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16 days ago
Jun 23, 2025, 12:40:44 AM

Fuzorg#8248 wrote:

They should back to big and great expansions like Kingdoms , Barbarian Invasion or Alexander.


I don't entirely disagree with that sentiment, but I feel like, at least with an Empire 2, they should entirely focus just adding to a single main grand campaign instead of trying add in  tons of separate stuff, that way it can not only be a cohesive vision for them to work toward, but it could also give us tons of stuff to play around with too.


Because I do think that while those old expansions were good and all for what they were, I really think it'd just be great to eventually get a single large campaign that spans most of the world.

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