Hope Medieval 3 uses some Unreal Engine 5.6 features

Reply
Copied to clipboard!
a month ago
Jun 6, 2025, 3:14:02 PM

https://www.youtube.com/watch?v=HotEq_0XMSo


Check it out. 
Especially the environment feature like Nanite technology

0Send private message
0Send private message
a month ago
Jun 7, 2025, 3:53:09 AM

Jam#4399 wrote:

https://www.youtube.com/watch?v=HotEq_0XMSo


Check it out. 
Especially the environment feature like Nanite technology

How would they use these features if they are exclusive to the Unreal engine, without using the Unreal engine? Are you suggesting that CA update their engine to create features that rival the features found in the Unreal engine? 

0Send private message
0Send private message
a month ago
Jun 7, 2025, 8:59:09 AM

Jam#4399 wrote:
Jun 7, 2025, 9:04:12 AM

It is a good feature especially for Total War Battlemaps.

That wasn't the question.


Should Med3 use Unreal Engine 5 or are you saying they need to copy this feature for their own engine? 

0Send private message
a month ago
Jun 7, 2025, 11:53:24 AM

I hope whatever engine they make or use, it will support prolonged mod support, bigger battles first, before doing graphical details that are less important.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message