Total War: PHARAOH - Behind the scenes

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7 months ago
Sep 4, 2024, 11:22:18 AM

Join our Total War: PHARAOH and DYNASTIES developers on a journey beyond the curtain of gamedev, and learn more about the process behind creating the game 🛠️


Associate Game Director Todor Nikolov, Senior Game Designer Ivan Voulpe, Game Writer Emanuil Tomov, Principle Game Designer Teodor Kozhukov, and Battle Team Lead Milcho Vasilev share it all (well, almost 😉) from faction ideation to narrative and combat work!



Updated 7 months ago.
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6 months ago
Sep 4, 2024, 8:45:16 PM

it was nice to see you devs talking freely about the good and bad things. in the end it was a good game but there are some things that need fixing. i really hope you can fix everything and i would really like more content in the future...

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6 months ago
Sep 6, 2024, 12:12:36 AM

Really enjoyed this interview and having the curtains pulled back a bit. Thank you for all of your hand work on Pharaoh!

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6 months ago
Sep 6, 2024, 7:53:56 AM

An amazing game to play, Dynasties has been a blast, thank you for this update, hopefully not the last. Thank you CA Sofia <3

Updated 6 months ago.
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6 months ago
Sep 6, 2024, 9:30:33 AM

It would have been interesting to know the developers' feelings about the game's initial flop and what they think were the reasons why Pharaoh wasn't received well at first. We can all form an opinion on this but it would have been interesting to hear from the inside

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6 months ago
Sep 8, 2024, 5:01:58 AM

toskyrun#2614 wrote:

It would have been interesting to know the developers' feelings about the game's initial flop and what they think were the reasons why Pharaoh wasn't received well at first. We can all form an opinion on this but it would have been interesting to hear from the inside

I think the problem is that the Bronze Age is a welcome theme only among a minority of total war fans. Whenever CA makes a social media post about Pharaoh the Medieval 3/Empire 2 crowd hijacks the comment section. Troy at least had the 'pop culture' appeal of the Iliad. A game based on ancient Egypt was always going to struggle in that regard, unless it were based around a well known figure such as Cleopatra. I think what hurt Pharaoh's appeal the most was the lack of a DLC announcement during last year's holiday season. That's when the fanbase at large began to suspect that CA might be abandoning this project, despite its state.


I guess the above wouldn't have been 'polite' conversation for the development team. Their silence about the lack of a playable Habiru faction was also a bit conspicuous.

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6 months ago
Sep 12, 2024, 9:24:05 PM

Darios#5306 wrote:

toskyrun#2614 wrote:

It would have been interesting to know the developers' feelings about the game's initial flop and what they think were the reasons why Pharaoh wasn't received well at first. We can all form an opinion on this but it would have been interesting to hear from the inside

I think the problem is that the Bronze Age is a welcome theme only among a minority of total war fans. Whenever CA makes a social media post about Pharaoh the Medieval 3/Empire 2 crowd hijacks the comment section. Troy at least had the 'pop culture' appeal of the Iliad. A game based on ancient Egypt was always going to struggle in that regard, unless it were based around a well known figure such as Cleopatra. I think what hurt Pharaoh's appeal the most was the lack of a DLC announcement during last year's holiday season. That's when the fanbase at large began to suspect that CA might be abandoning this project, despite its state.


I guess the above wouldn't have been 'polite' conversation for the development team. Their silence about the lack of a playable Habiru faction was also a bit conspicuous.

yes, probably the idea of conceiving a game about Egypt at war was quite risky.


we are all fascinated by ancient Egypt, its civilization and monuments, the gods, in fact there are countless city builder games about it, and then there is age of mythology. but a strategy game? I remember few. maybe the idea of making men run in their underwear on a desert dune is not the best, unless the great plan was to get to the total game of the bronze age, of which dynasties collects the legacy.


what I reproach the developers and the marketing team for is not having been clear from the beginning about the final goal. it would have attracted many more players and created much more hype, knowing that one day we would have obtained the immortal empires version of a historical game.

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6 months ago
Sep 13, 2024, 2:08:28 PM

Correct. The idea of ancient Egypt is fascinating, but in practice it is not the most engaging scenario for a Total War game. In terms of practical geography, you're fighting over a linear network of cities hugging the Nile. The Libu coming out of the desert provides a limited element of depth, but as you mentioned - ancient Egypt fits better in a city builder game.


Also agreed on CA's marketing policy. Had they been forthcoming about their intentions to combine Troy with Pharaoh, the entire narrative about this game would have been different. That in itself would have been spectacular. The Eastern Mediterranean provides a beautiful mosaic of fascinating cultures and strategic depth.


I still wish that Mesopotamia could have ultimately become its own game. I would have enjoyed seeing Elam better fleshed out and the campaign map stretching north beyond the Zagros into the Caucasus. Combining Troy + Pharaoh + a fleshed out Mesopotamian game would have been nothing short of epic. 


I'm not a fan of the minor faction concept in Dynasties. Lots of missed opportunities there to create something special.


I'm just thinking out loud, it's all water under the bridge at this point.

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6 months ago
Sep 27, 2024, 1:56:03 PM

Darios#5306 wrote:

Correct. The idea of ancient Egypt is fascinating, but in practice it is not the most engaging scenario for a Total War game. In terms of practical geography, you're fighting over a linear network of cities hugging the Nile. The Libu coming out of the desert provides a limited element of depth, but as you mentioned - ancient Egypt fits better in a city builder game.


Also agreed on CA's marketing policy. Had they been forthcoming about their intentions to combine Troy with Pharaoh, the entire narrative about this game would have been different. That in itself would have been spectacular. The Eastern Mediterranean provides a beautiful mosaic of fascinating cultures and strategic depth.


I still wish that Mesopotamia could have ultimately become its own game. I would have enjoyed seeing Elam better fleshed out and the campaign map stretching north beyond the Zagros into the Caucasus. Combining Troy + Pharaoh + a fleshed out Mesopotamian game would have been nothing short of epic. 


I'm not a fan of the minor faction concept in Dynasties. Lots of missed opportunities there to create something special.


I'm just thinking out loud, it's all water under the bridge at this point.

Agreed, people have gone over this many times already, but a full-scale Bronze Age game would have been considerably better received than a scaled-down game that is mostly about Egypt with the Hittites and Canaanites as side characters with half the content Egypt got.

Egypt is a fascinating civilization and its military was sophisticated enough to warrant its existence in a Total War game, something we already had a taste of way back in Rome 1, so the Bronze Age is most certainly a valid setting for a Total War game, but like any other historical setting it needs to be displayed in its full glory from the get-go, while zoomed-in periods should at best be delegated to expansion packs like Medieval 2 Kingdoms or all those Rome II campaign DLCs. 

The community has made it more than clear that they do not want small-scale historical games, ToB for example is the closest we ever got to Medieval 3 and many people disliked that game when it was new, with a lot of the arguments against it being about its scale.


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6 months ago
Sep 27, 2024, 3:14:58 PM

ToB was also so close to Attila and AoC, and did not seem to add much new other than a new map and mustering, I did not even consider buying it. 


I was not particularly interested in Pharaoh because of the limited scale and it followed Troy which I did not enjoy though I was excited by CA's initial foray into the Bronze Age. 


Dynasties increasing the scale was much more interesting and I took a chance despite not enjoying Troy and I am glad I did, there are a few missed opportunities in Dynasties but given the budget constraints and the very weird marketing roll-out, I think we are lucky it is as good as it is. 


Not sure what CA is working on now but I hope CA realizes the stupidity of trying to straddle the fantasy and historical crowds with a 'truth behind the myth' approach. 


3K worked because it was in China, a new region for CA, and based on the Romance version and had Records mode, equivalent to the combination of the Iliad, Shakepseare, and the Bible for most of Asia.  


IDespite it being CA's first game in China, I probably would not have purchased 3K without CA marketing Records mode, even if it turned out to be mostly an after-thought, I definitely would not have the amount of playtime I do without Records, but again- the DLC and marketing for 3K was terrible except for the Yellow Turbans DLC being the pre-release bonus and Nanman being at least a new culture that made that part of the map more interesting. 


The decision makers in management who ok games and marketing plans, and CA's marketing department seem to be quite bad, a single mistake ok, np if it is learned from- but several years of bad decisions is a big problem, hopefully now behind CA. 


On the other hand, I've bought all 3 WH games and most of the DLC until recently I only skipped Beastmen but the DLC since Chaos Dwarfs has been lacking. Probably due to the confusion reigning at CA with Hyenas cancellation and a lot of layoffs and reorganization, if CA can return to form for Warhammer I'll likely continue buying the DLC. 


For future games, CA has to recognize there is still a broad historical gaming market, but not for games of limited scale. There is an even larger market for fantasy games but the IP is expensive and after Hyenas I really question if CA will get greenlit for any original project. That leaves their relationship with GW and I would not be at all surprised to see that continue into a different series with 40K being the most likely. 


If CA makes a good fantasy game, there will be cross-selling opportunities for a good historical game, especially around medieval to renaissance Euroasia. 

Updated 6 months ago.
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4 months ago
Nov 27, 2024, 1:00:26 PM

I consider this game to be the second best total war game. I like the immersion and details in the campaign with events, dilemmas like when a general of my assyrian army died in battle, an event arose, what kind of burial I wanted it to be. a scripted campaign, with immersion, nothing to do with boring, monotonous campaigns devoid of historical and immersive content of other previous games total war.

If rome II had a campaign with historical events, the historical generals, with the graphic improvements of the pharaoh that make the units look more realistic, more detailed, with more realistic animations, the faces of the soldiers look realistic, not the horrible faces of Rome II and other previous games, except for Troy and three kingdoms which are good.

that rome II, having lasted several centuries, should have had continuous expansions with historical start dates like three kingdoms and that an entire campaign could be played from its beginning, thus a historical logic could be implemented with events and dilemmas and have all the historical characters and historical situations in a campaign.

the base game of Rome II the campaign could have started with the pyrrhus war and with the campaign map limited to that war, then CA could have been releasing its successive expansions of historical start dates, in turn expanding the campaign map, the first expansion could have been based on the First Punic War, then another expansion the Second punic war and at the same time the campaign map is expanded, new units that change over time, not only military reforms of Rome and other important factions such as Carthage, but greek factions, orientals to tribes of all kinds such as celts, iberians, germans and all those that existed at that epoch.

the player who acquires all the expansions will be able to play the entire campaign from start to finish with the entire expanded map, CA could release countless expansions of historical starting points in chronological order, pyrrhic war the base game and expansions first punic war, second punic war, macedonian wars, war with the seleucids, pontus wars and many more, all in chronological order. all with events that link the expansions, a campaign full of historical events, historical figures, decisions that would make an excellent game.

i said that pharaoh is the second best Total War game, the first is without a doubt three kingdoms, even with CA  disastrous decision to leave the game halfway unfinished.tree kingdoms needs several expansions to complete the story and many new characters and customize many generals, implement many historical events, it is time for CA to take up this excellent game and continue the story where it left off with the next historical starting point with Cao Cao controlling the entire north and yuan shao defeated, with the remodeling of new mechanics for liu bei and sun jian's faction, as was done with cao cao and yuan shao in the last DLC.many players are waiting for CA to take up the game and continue the story.

and the next one, many people expect there to be gunpowder, whether it be a napoleonic game or a game from the pike and shot era, even a game just about the english civil war from that era with a well-detailed strategic map of great britain, all the characters and historical military units, historical events, it would be an excellent game.

It's time for a historical game with muskets. With all the improvements in diplomacy, graphics, and historical immersion that games like three kingdoms and pharaoh make it excellent.


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3 months ago
Dec 17, 2024, 3:00:36 AM

I remember how CA did a wonderful job with games like Napoleon and Shogun 2 and I was very optimistic to see how they would further that with Rome 2. I think that ultimately they flew a bit too close to the sun, leading to a disastrous release. Two dozen patches and DLC content later and I still find the game to be "sterile," cartoonish, and uninteresting. The game enjoys many players simply due to a fervent community who loves that particular period of history, and the plethora of mods that they have created.


Sometime during Attila's brief period of support, I feel that CA turned some kind of corner. They began releasing DLC content that not only provided new factions and units, but also cultural immersion. They realized that a small Slavic tribe in Polesia should not play the same way a Roman faction would. Every campaign should not involve coloring the map your faction color, but also encourage a mix of more limited territorial expansion + achieving economic, cultural, or political goals. I found it to be a wonderful breath of fresh air, and I subsequently found myself falling in love with more recent games such as Thrones of Britannia, Warhammer, and Troy as they developed factions along those lines.


I'm not quite sure what happened with Pharaoh. The game is even more beautiful and immersive than Troy. Gameplaywise, the game suffered a bit from not having more serious late game scenarios/challenges, but ultimately the game was a victim of marketing. The devs seemed loath to pull the trigger on a Habiru faction. They let the "Medieval 3" and "Empire 2" people warp their perception of Pharaoh's appeal. I also believe that that Warhammer's success has adversely affected CA's attention span towards historical games.


Regarding future historical games, I'm not going to speculate on possible historical scenarios, but I do believe that CA makes better games with limited theaters (Which probably explains why I enjoyed Napoleon and FOTS so much). Maybe following the Warhammer and Troy/Pharaoh models for combining various games into a single grand campaign is the best way to do things.


Updated 3 months ago.
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21 days ago
Feb 26, 2025, 5:17:35 PM

Total War: Pharaoh in my mind is a attempt to look at a dangerous point in human history, the late bronze age collapse. It's a topic still in debate as to its causes but the destruction was real. Only a handful of civilizations managed to escape the destruction, the Egyptians and the Assyrians. The Assyrians retreated mainly to cut their losses, the Egyptians couldn't do that. But I do hope they return to this game and keep developing it. So much potential to expand and to grow the game. I did include some of my thoughts in another thread to help expand some ideas.

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