Extended Factions Mod

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6 months ago
Nov 7, 2023, 3:07:39 PM

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Mod's spotlight by HappyCompyTW



Crossplay fix by Eruner 



Current features (Phase XXII):
- Playable 22 new factions in campaign and custom battles.
- 282 new custom units.
- 3 new mythic creatures.
- 48 new custom heroes.
- 3 new endgame invasions.
- Over 110 new building chains.
- 22 new Epic Missions chains (220 new missions and dilemmas).
- 3 new mission chains for new mythic creatures.
- Early game generic missions for new factions.
- Autoresolve bonus to all playable AI factions (only in AI vs AI battles)
- New traits and ancillaries.
- New Helen dilemma.
- 109 new heroes and gods related incidents and dilemmas.
- 12 new generic dilemmas.
- Changes to AI to make AI recruit better units.
- Small intros for new factions.
- Minor changes to battle balance.


New playable factions in the campaign:
- Pylos - Achaeans - Nestor
- Knossos - Achaeans - Idomeneus
- Dorians - Dorians - Cleodaeus
- Mysia - Phrygians - Telephos
- Athina - Ionians - Menestheus
- Ilion Imbrasos - Pelasgians - Troilos
- Meliboea - Aeolians - Philoctetes
- Boeotians - Aeolians - Thersandros
- Aetolians - Achaeans - Thoas
- Maeonians - Maeonians - Mesthles
- Rhodes - Achaeans - Tlepolemos
- Narykos - Aeolians - Ajax the Lesser
- Abantes - Ionians - Palamedes
- Paeonians - Thracians - Asteropaios
- Aethria - Pelasgians - Helenos
- Lycomedes' Dolopians - Aeolians - Lycomedes
- Aegaan Pelasgians - Pelasgians - Deiphobos
- Perrhaebi - Aeolians - Machaon
- Phaiacians - Dorians - Alcinous
- Cicones - Thracians - Euphemos
- Lelegia Minoa - Lelegians - Proteus
- Antheada - Aeolians - Protesilaus


Authors:

- RafSwi7

- Partofla

- Eruner

- 통구이볶음밥

- Revanchismo

- Hecleas


Planned features in the future (they can change):

- CAI submod. Longer battles submod.
- Phase XXIII - Playable Carians in custom battles
- Phase XXIV - Playable Carians in the campaign


Special thanks:

- Amulet of Kings - for letting me using his mod as a base for my mod.

- Crimson, Eruner, Rico, revanhchismo, JonnyPlaysTroy, Lucifer, Ulfhedinn, Il-Khan of Persia, Horbake, Jean Danjou and Teusaquillo for unit/heroes/campaign testing and general feedback.

- Sethos for general feedback.

- HappyCompyTW for letting me to include his "Formations for Minor Factions" in my mod.

- Amulet of Kings and Ganossa for advices and help regarding mod issues.

- Ganossa for letting us use his intro script as a base for our mod.

- CA Sofia for creating Troy.


Updated 3 months ago.
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6 months ago
Nov 7, 2023, 3:09:56 PM

DORIANS

Category: Heracleidae

Culture: Dorians

Faction Leader: Cleodaeus

Minor Heroes: Aristomachus



KNOSSOS

Category: Danaans

Culture: Achaeans

Faction Leader: Idomeneus

Minor Heroes: Meriones



MYSIA

Category: Heracleidae

Culture: Phrygians

Faction Leader: Telephos

Minor Heroes: Eurypylos



PYLOS


Category: Danaans

Culture: Achaeans

Faction Leader: Nestor

Minor Heroes: Antolochos, Thrasymedes



ATHINA

Category: Danaans

Culture: Ionians

Faction Leader: Menestheus

Minor Heroes: Acamas, Demophon


Updated 5 months ago.
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6 months ago
Nov 7, 2023, 3:10:08 PM

ILION IMBRASOS

Category: Trojans

Culture: Pelasgians

Faction Leader: Troilos

Minor Heroes: Pandaros



MELIBOEA


Category: Danaans

Culture: Aeolians

Faction Leader: Philoctetes

Minor Heroes: Medon



BOEOTIANS

Category: Danaans

Culture: Aeolians

Faction Leader: Thersandros

Minor Heroes: Prothenor



AETOLIANS

Category: Danaans

Culture: Achaeans

Faction Leader: Thoas

Minor Heroes: Periphas



MAEONIANS

Category: Independent Kings

Culture: Maeonians

Faction Leader: Mesthles

Minor Heroes: Antiphos







Updated 4 months ago.
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6 months ago
Nov 7, 2023, 3:10:18 PM

RHODES

Category: Heracleidae

Culture: Achaeans

Faction Leader: Tlepolemos

Minor Heroes: Nireus



NARYKOS

Category: Danaans

Culture: Aeolians

Faction Leader: Ajax the Lesser

Minor Heroes: Oileus



ABANTES

Category: Danaans

Culture: Ionians

Faction Leader: Palamides

Minor Heroes: Elephenor



PAEONIANS

Category: Trojan Allies

Culture: Thracians

Faction Leader: Asteropaios

Minor Heroes: Pyraechmes



AETHRIA

Category: Trojans

Culture: Pelasgians

Faction Leader: Helenos

Minor Heroes: Laocoön


Updated 6 months ago.
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6 months ago
Nov 7, 2023, 3:10:27 PM

LYCOMEDES' DOLOPIANS

Category: Danaans

Culture: Aeolians

Faction Leader: Lycomedes

Minor Heroes: Neoptolemos



PERRHAEBI

Category: Danaans

Culture: Aeolians

Faction Leader: Machaon

Minor Heroes: Podalirius


 

AEGAAN PELASGIANS

Category: Trojans

Culture: Pelasgians

Faction Leader: Deiphobos

Minor Heroes: Asius



PHAIACIANS

Category: Independent Kings 

Culture: Dorians

Faction Leader: Alcinous

Minor Heroes: Pontonous



CICONES

Category: Independent Kings 

Culture: Thracians

Faction Leader: Euphemus

Minor Heroes: Maron

Updated 6 months ago.
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6 months ago
Nov 7, 2023, 3:10:39 PM

LELEGIA MINOA

Category: Independent Kings 

Culture: Lelegians

Faction Leader: Proteus

Minor Heroes: Podarces



ANTHEADA


Category: Danaans

Culture: Aeolians

Faction Leader: Protesilaos

Minor Heroes: Altes




Updated 4 months ago.
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6 months ago
Nov 8, 2023, 6:09:36 PM

I play this mod often.....a great mod


The original factions up to and including the amazons, need a tweak as they have fallen behind


I do use another mod with this though, ...called culture ..........adds another element on who the AI align with

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6 months ago
Nov 16, 2023, 2:15:25 AM

Have you done anything with missile unit setups ?


As I know see ( in games ) missile units running away from routed enemy units ............which is absolutely silly

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6 months ago
Nov 16, 2023, 10:55:07 AM
Scallywag#7545 wrote:

As I know see ( in games ) missile units running away from routed enemy units ............which is absolutely silly

Is it solely due to Skirmish Mode ON ?
Do you have a battle replay too?

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6 months ago
Nov 17, 2023, 4:07:34 AM

skirmish was ON .........testing default Troy atm, will then test another mod .......... I have never seen this before..................running away from routed enemy units and wasting ammunition on them as if they are still dangerous.

I know the missile units stop running away after the end battle sign presents itself, even though sometimes they keep firing.


I will also check on skirmish OFF and check ........do they still fire on routed units

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6 months ago
Nov 17, 2023, 5:59:06 PM
Scallywag#7545 wrote:

Have you done anything with missile unit setups ?


As I know see ( in games ) missile units running away from routed enemy units ............which is absolutely silly

I have made no changes to the behaviour of missile units.

Updated 6 months ago.
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6 months ago
Nov 18, 2023, 2:44:47 AM

ok


issue does not happen in the default ..........looks like they treat routed units as non-existent on the map ..............will test another mod, NOT the crap Agony as it was ruined once factions where never allowed to disappear


....................


tested your 2 new factions , fish people look strong .............the chariot javelin hero of the other faction, is he suppose to be a missile javelin one or not ?


..................


not sure if you are doing any new factions,........ but, if so, you clearly need the cassopei to re-balance the NW of the map

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